
Renormalized the texture settings to support a wider variety of hardware. The new default texture settings are all "Higher" instead of a mix of "High" and "Medium". The old "Highest" texture setting has been renamed to "Higher" to imply there is a new setting beyond it. Modders can now use negative trade values.įixed slowdowns caused by Steam DLC queries.Īdded a new "Extreme" texture setting that takes advantage of newly available memory and optimizations for improved texture rendering and related graphical effects. While the crash is prevented the abilities should match the roleType or the Ai will not work correctly.įixed potential crash in a mod where no random capitalShip or starBase names were defined.įixed crash that would occur in mods that used SpawnRacialBuffAtLocation() where the number of races exceeded the number of defined buffs. StarbaseConstructor, Colonizer) but not providing the expected ability. You should no longer need to edit the mod text file to enable/disable mods.įixed potential crash if a mod was disabled from the options screen but assets from the mod were requested after being disabled.įixed modding crash that is caused by defining a roleType (e.g. Warning: if you previously tried to solve this by converting ogg files to wavs you will need to revert back to ogg files.įixed bug where exiting a mod that setup starbases as tradeports as part of the galaxy creation process would crash the game on exit.įixed various crashes when enabling/disabling mods in-game. This will improve performance and memory usage as mods that exceeded the limit were engaging dynamic memory allocation which is slow and fragments memory.Īdded an adaptive texture memory use system to help constrain large mods from running out of memory (which could occur even with LAA enabled).įixed FPS stuttering in big battles with certain hardware combinations.


Increased the max texture and particle simulation type counts for mods. Doing so will cause multiplayer desyncs and crashes.Īdded user interface scaling for 4K and other large resolutions. Warning: if you are using a mod that requires you to apply LAA manually you should no longer do this.


We've made a number of improvements and changes with this update for both players and modders. Ironclad Games and Stardock are pleased to announce the release of version 1.90 for Sins of a Solar Empire: Rebellion today.
